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HFJ3: Chapter 4—

The big picture

This chapter reviews and reinforces some basic concepts of Object Oriented programming—concepts that should already be familiar to you from CS24 and CS32 (in C++).

So, while the concepts in this chapter should be review for you, they are important enough that it is worth going over them again, especially because:

  • We can now see them in the context of Java (emphasizing that they are universal to OOP, and not specific to C++).
  • We can remind you of these things in case you have been away from OOP for a while (perhaps taking CS40 and CS64?).
  • We can give you a second shot at this stuff in case it didn’t quite sink in the first time (because you were drowning in a sea of C++ syntax details, segmentation faults, etc.).

The concepts we want to review here are the ideas of:

  • Instance variables (and their connection with state)
  • Methods (and their connection with behavior)

In Computer Science, we often talk about things being “stateful” or “stateless”—and this can be sort of an abstract concept. This chapter is designed to make it more concrete, so that, as the authors of the Head First books are fond of saying it “sticks in your head”.

Sections

Remember: a class describes what an object knows and what an object does

The main point of this page is to get you thinking about how instance variables and methods interact with each other.

It may seem like an “obvious” point, but nevertheless, let it sink in—the values of instance variables affect what happens when you invoke a method on an object.

One other thing to pay attention to on this page: the UML-ish diagrams, like this one:

image

UML stands for “Unified Modeling Language”. UML is a language, but not in the sense that Java, or C++ is a language. One has to take a broader view of the word “language” to understand how UML is a language. It isn’t quite as free-wheeling as English or Spanish, but it isn’t a language that can be strictly expressed in ASCII (or even Unicode) characters in a text editor.

Instead, UML includes rules for creating diagrams that represent various things that software designers need to express in order to capture and communicate a software design—things like classes (in the OOP sense), interactions of users with a system, etc.

We aren’t going to try to take on learning UML in this course, but I want you to at least be familiar with what UML is, in case you encounter it (or someone asks you about it at a job interview.)

The UML diagrams in this book are pretty simple to understand—they have the following structure:

image

When you encounter this type of diagram, I want you to be able to understand what it means. You may encounter diagrams like this in the “real world” too, as well as in later courses, so it is good to get used to what they mean.

The size affects the bark

Ok, so now that we understand how these UML-ish diagrams work, the example on this page should be pretty clear.

And, these pages have some pretty simple code that reinforces the ideas that the state of an object (e.g. the size of a dog) is stored in its instance variables—and that affects the behavior of the object’s methods.

This is, of course, a silly example—but the authors are trying to use it to make a point that will stick in your head.

You can send things to a method

One of the interesting points that the author makes here that I try to emphasize in my courses, but sometimes gets glossed over is this:

Inside a method in Java (or a function in C/C++/Python), a formal parameter acts like a local variable—one that is initialized with the value of the argument to the function (the value the caller passes in.)

This idea of “formal parameter” as “just a special case of local variable” is a very useful one—and one we’ll encounter later on as we talk about some common programming errors (like unintentional shadowing of instance variables, parameters, etc.)

Another important point on this page is to establish some conventions that the authors will use later about how the words parameter and argument are going to be used.

The author’s choices here are fairly standard ones, though not entirely universal. Some authors use:

  • Formal parameter: the thing inside the method.
  • Actual parameter: the thing the caller passes when invoking the method.

I’ll try to stick to the author’s choices this quarter.

I assume you understand parameters and arguments from CS8 and CS16, so we don’t need to dwell on this further.

You can get things back from a method

Just like in C/C++, methods can return things, and they have a return type.

Since this is not different from C/C++, again, we won’t belabor the point.

You can send more than one thing to a method

Ok, you can have multiple parameters to a method. Again, nothing very surprising here.

Java is pass-by-value. That means pass-by-copy.

This pages emphasizes the way that parameters are passed in Java—this notion that when you pass something into a method, it gets copied into a local variable, but the variable back in the main program is not affected.

That’s true with primitive types (boolean, char, byte, short, int, long, float, double) and with immutable reference types such as String. But as we’ll see, if the thing copied in is a reference to a mutable object like an ArrayList, then although the parameter passing is pass-by-value (i.e. pass-by-copy), it can seem to be behave more like pass-by-reference.

Understanding how parameter passing works with primitive types vs. immutable references vs. mutable references is a really important part of understanding how to avoid making mistakes and introducing difficult to find bugs in your Java code!

We’ll try to spend some time on decoding this mystery.

For now, let’s just say that you may want to experiment with some code that passes an int, a String, and an ArrayList into a method and makes a change to the parameter inside the method. See what (if anything) has happened to the original object when you come back from the method. This will help you begin to understand the subtleties involved here.

The first Q: and A: in the “There are no dumb questions” section on this page is particularly important (they are all good, but the first one is particularly so—it reinforces the ideas we started to get at earlier in the chapter.)

The bullet points are also worth reviewing—some of them are obvious, and “duh” sorts of things, but there are a few subtle tricky ones, such as the “implicit promotion” and “explicit cast” stuff.

Reminder: Java cares about type!

Review the Bullet Points here.

Cool things you can do with parameters and return types

Ok, getters and setters—again, review from CS24 and CS32—same as in C++, right?

Mostly.

There is this “note” next to the UML-ish diagram that talks about “using naming conventions” and “following an important Java standard!”.

There is something called a “Java Bean”, which is a particular kind of Java object—one with getters and setter methods that follow this exact naming convention.

That is, if we have an instance variable brand:

  • The getter MUST be getBrand(), NOT get_brand() or getbrand() or brandOf().
  • The setter MUST be setBrand(), NOT set_brand() or setbrand() or changeBrand().

Don’t misunderstand—it is true that you can choose whatever names you like for your methods, and the alternative names shown above will compile, and will work. They just don’t comply with the “Java Bean” standard.

And if you stick with the standard name, then you get certain benefits:

  • Certain database packages (such as Hibernate) will make it easy for you to store and retrieve objects in a database without having to write custom SQL code.
  • The Spring framework can use a package called Jackson to automate conversion of objects between JSON and Java.
  • IDEs such as VSCode etc. may be better able to automate certain parts of your application development cycle.
  • In general, lots of tools will “understand what you are trying to do” and can help you with your coding.
  • Other human beings that are accustomed to the Java naming standards are more likely to follow what you are trying to do.

So, as a result, I’m going to strongly encourage you to follow this particular naming convention.

Encapsulation

“Encapsulation”, the way the authors are using the word here, basically means making sure that your instance variables are private, and are only accessible through methods (e.g. getters and setters).

I was taught that this was actually called “information hiding”. The way I learned it, the word “encapsulation” referred to the idea that the instance variables and methods were both stored in a single “syntactic construct”, i.e. a “class”.

But, what the heck—these are all just words. The idea that instance variables should be private, and only accessed through methods is the key idea here—no matter what buzzword you use to describe that idea.

Again, probably not a new idea if you were paying attention in CS24 and CS32—but worth reviewing.

How do objects in an array behave?

This page talks about plain old Java arrays, e.g.

    Dog [] pets = new Dog[7]; 

Note the difference in syntax between Java and C/C++ in both how we declare, and how we allocate space for the array:

In Java, if we declare Dog [] pets; we are declaring a variable that can store a reference to an array of Dogs. Initially, though, there is no such array.

If we then initialize that variable by instantiating the array, as shown below, we create an array of seven “references to Dog”, but still we have not created any Dog objects. We have created one object only, referred to by the reference pets, which is of type Dog []. That object is an array containg seven null references.

   pets = new Dog [7];

Only if we write a for loop that iterates through the array, allocating Dog objects, do we create any Dog objects at all, e.g.

   for (int i=0; i<pets.length; i++) {
     pets[i] = new Dog();
   }

Note that unlike in C++, where the () is optional here, in Java, the () must appear.

Contrast this with C++. In C++, we can:

  • Create an array of Dog objects on the stack
  • Create an array of Dog objects on the heap
  • Create an array of Dog * (pointers to Dog) on the stack
  • Create an array of Dog * (pointers to Dog) on the heap

Here’s some code to illustrate this:

#include <string>

class Dog {
private:
  std::string name;
public:
  Dog() { name = "fido"; }
};
  
int main() {
  Dog dogsOnStack[7];
  Dog * dogsOnHeap = new Dog[7];
  Dog * dogPtrsOnStack[7];
  Dog ** dogPtrsOnHeap = new Dog *[7];
}

In Java, we cannot create an array of Dog objects at all, neither on the stack, nor on the heap.

And we cannot create an array of Dog references that is “stored” on the stack.

The reason is that arrays themselves are objects in Java, and in Java all, and I do mean all objects live on the heap. The only variables that can be on the stack in Java are the eight primitive types, and reference variables.

So, in Java a Dog object itself, can never be on the stack, and neither can any array.

The only thing related to Dogs or Arrays that can be on the stack is a reference.

That can be a reference to a single Dog, as in:

  Dog fido = new Dog();

Or it can be a reference to an array of Dog references, initially null

  Dog [] dogs = new Dog [7]; // seven null references

But, strictly speaking, you can NEVER create an “array of Dog” in Java, as in a contiguous chunk of memory with Dog objects laid end to end. That just doesn’t exist in Java.

Now, we can have an array of int in Java (or any other primitive type):

int [] numbers = new int[10]; // 10 ints

BUT, if we want an array of some kind of object, it is always an array of references (analogous to an array of pointers in C/C++), never an array of objects:

So, no dogs created here:

    Dog [] pets = new Dog[7];

The pictures on p. 83 make this point very clear, so please study until you understand. Allocating the Dog objects is a separate step:

    pets[0] = new Dog();
    pets[1] = new Dog();
    ...

When dealing with “plain old arrays” in Java, you can have an array of primitives, or an array of references to objects (similar to an “array of pointers” in C/C++). These are your only choices.

You cannot create an “array of objects” as you can in C/C++.

Declaring and initializing instance variables

This page makes a very important point about instance variables. Rather than tell you what point that is, I’m going to phrase it in the form of a question that you need to answer by reading:

Consider the following Java code.

  • Will this code produce an error message, when compiled with javac *.java and if so what? (I don’t need a detailed character by character account of the error messsage—just a general description of what the error is will be sufficient.)
  • If it does compile: will this code produce an error message, when run with java StudentTestDrive and if so what? (same as the previous question—just a general description of the error is sufficient.)
  • If this code does NOT produce an error message when compiled or run, what will be the resulting output when this code is run?

Contents of Student.java

    class Student {
        private int perm; 
        private String name;
     
        public int getPerm() {
        return perm;
        } 
        public String getName() {
        return name;
        }
    }

Contents of StudentTestDrive.java

    public class StudentTestDrive {
        public static void main (String[] args) {
        Student s = new Student() ;
        System.out.println("Student's perm is " + s.getPerm() ) ;
        System.out.println("Student's name is " + s.getName() ) ;
        }
    }

Comparing variables (primitives or references)

This section discusses == vs. .equals(), which is one of the most common sources of error in Java, especially among Java noobs.

So read it—over and over again, until it sinks in.

Then, skip ahead to Chapter 11, and read these three sections (the links will work as long as you login via https://bit.ly/ucsb-or first.)

Those three sections are a bit advanced, and if not all of it makes sense on first reading, that’s ok. But to really understand the difference between == and .equals, and what it means for two objects to be “equal” in Java, it’s important to have that other part of the picture.

(I’m not sure why the authors waited until Chapter 11 to cover the rest of the story—I think that discussion should be moved to Chapter 4. That’s why your pay tuition, and the UC pays my salary—so I can read ahead and help you find things like this.)

We may discuss this in lecture or in a video as well.